

To enable RTX accelerated ray tracing in Arnold GPU and Maya 2020: Includes Arnold GPU to enable the fastest interactive and final frame rendering possible.New Proximity Wrap deformer joins a family of GPU-accelerated deformers to make it simpler to model deformations in materials such as cloth and muscle systems.GPU caching of ncloth and nparticles enables smooth, real-time playback of animations without the need for playblasts or skipped frames.“We’ve worked closely with NVIDIA to optimize Arnold GPU to run on the latest RTX GPUs and RTX Server, and we’re excited to get this latest update into the hands of new and existing Arnold customers.”Īutodesk Maya 2020, one of the most recognizable applications for 3D animation and visual effects, is now also available with some exciting new GPU-accelerated features: Arnold 6 delivers performance gains that will help lighten the load with the same high-quality render results that the CPU renderer is known for,” said Chris Vienneau, Senior Director, Media & Entertainment Products, Autodesk. Speed and interactivity have become more crucial than ever to the creative process. “Rendering workloads continue to grow as content providers strive to meet rising audience expectations for content quality.

Supported by a new NVIDIA Studio Driver, released today, rendering in Arnold with NVIDIA RTX GPUs is multiple times faster than high end desktop CPUs. Today, Autodesk officially released exciting new updates to Arnold and Maya.Īutodesk Arnold, the default renderer for 3D animation software Maya and 3ds Max, now uses RTX-accelerated ray tracing and AI-powered denoising for lightning fast interactivity and massive speed ups in final frame renders.
